using UnityEngine;
using System.Collections;

public enum AnimationState{Walk,Jump,Idle,Action};
public enum ActionState{Attack,BeHit,Defence,Idle};

public class ActorState{
	public AnimationState animState;
	public ActionState actionState;
	
	
	public ActorState()
	{
		
		animState = AnimationState.Idle; 
		actionState = ActionState.Idle;
	}
}
